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Say, for example, the target has a 50% chance to hit. When you analyze the effects of Disadvantage, you compare the results with disadvantage to the results without disadvantage. If you do use the ability, the target rolls twice. If you don't use the ability, the target rolls once. Meaning the whole back rank can protect the front rank, in addition to the front rank being able to use it on others in the front rank. Reaction to impose disadvantage on the attack roll. Than you that is within 5 feet of you, you can use your When a creature you can see attacks a target other Even higher level foes with multiattack or TWF will get disadvantage on all attacks - remember, the fighting style says: Remember - the guys in the second rank can use protection on the guys in the front rank and those guys in the front rank can either save their reactions for AoO or double up with their reactions and shield a hoplite on either side of them a second time.
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Its mathematically around 3 times better than the defense fighting style (-5% chance to hit) at 1st level. The hoplite unit takes 15% less DPR per round, with a 2000 percent reduction in the % of critical hits delivered (from a rate of 1/20 to 1/400). Odds of doing that with disadvantage to the attack roll comes up closer to 20%. They need a 14+ to hit (base) 35% base chance. low level) troops (who wouldn't ordinarily be getting more than +5 to hit). Effectively any force with an equal or lower number of troops has disadvantage on attack rolls against the hoplites (thanks to protection style and a single attack per round) and that's quite a hard AC to hit for similarly skilled (i.e.
Hoplite shield reference full#
In any other case, it's worth less.If you can get your AC up to where you can only be hit on a natural 20, its worth considerably more.Īssume a hoplite panopoly (breastplate, full helm, leg and arm greaves) is in half plate, give them +2 dex and shield.ĪC 19 isnt bad at all for 1st level Fighters. Advantage/Disadvantage is only a +/-5 if you succeed on a natural 11+. Additionally, all attacks directed at an ally protected by you using your protection fighting style are made at disadvantage till the start of your next turn. We're not arguing about if its strong or weak either, just what would best represent hoplite fighting techniques and the whole 'using your shield to protect the man to your left' is the key principle of hoplite tactics and doctrine.Īs a foot note, for those of you that like homebrew, I include the following feat in my campaigns:īenefit: You can activate your protection fighting style once per round without using your reaction.
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It also reduces the chance of your ally being hit with a Crit from 1/20 to 1/400.
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Someone else has done the maths, but its effectively a -5 to an attack roll against an ally. It has much too stringent requirements and has a much too negligible effect to waste your reaction on.What do you mean you have no idea if it would have missed anyway? Disadvantage is huge. You only block one attack, you have no idea whether it would've just missed anyway, and you can't even use it if you're not standing next to an ally. Protection style is way too weak to take.
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